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A concept artist that's working on Deadlock suggests that they've seen evidence of Half-Life 3 in a past visit to Valve's ...
Sometimes the eyes on an especially well-painted portrait will appear to follow you around the room, but Patrick Hughes' mind-boggling 3D art takes the concept to a whole other level. Hughes uses ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...