Doom: Eternal is one of the greatest video game sequels ever made, but its weak ending holds it back from perfection.
Game Director Hugo Martin referred to Doom Eternal’s combat as “complicated,” which the new entry steps away from. In Doom: The Dark Ages, players will still have massive stages to explore ...
DOOM: The Dark Ages is the latest game in the DOOM franchise. Developed by id Software and published by Bethesda Softworks, ...
Doom: The Dark Ages' game director Hugo Martin discusses the upcoming entry’s new difficulty sliders, revealing players can ...
Doom: The Dark Ages launches in just a few weeks on May 13. While the gameplay shown so far gives the impression Dark Ages ...
Metal Eden's pitch looks a lot like a more science-fiction cyberpunk take on the high-octane FPS violence that the recent ...
In Doom Eternal, it was jump and shoot. And in Doom: The Dark Ages, you’re gonna stand and fight.” That certainly shows in the gameplay we saw today, which sees the Doomguy slash and shoot his way ...
That means instead of the high-tech weapons we saw in Doom Eternal, you'll be wielding a ... to long-time Doom players in terms of its core gameplay. Creative director Hugo Martin told GamesRadar+ ...
With approximately two months until Doom: The Dark Ages releases, one of the questions on gamers' minds relates to 'the ...
Doom: The Dark Ages takes the legendary franchise to a medieval setting, swapping high-tech weaponry for maces, spikes, and shields.