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which is the opposite of what we want as a ghoul, with glow coming into play. * On kills, heal 2 HP and reduce how feral you are by 2%. ** On kills, heal 4 HP and reduce how feral you are by 3%.
If you become a Ghoul, you gain access to new abilities, such as Feral and Glow. For the former, your meter starts out at 100% and drops over time. However, you can raise your Feral meter back up ...
However, there are ways to get more value, for less work. Thorn Armor (Feral Ghouls/Melee) Thorn Armor is amazing if you're going to go Melee Ghoul/Feral (Image via Bethesda Softworks/@Angry ...
Completing this questline will complete your transformation, unlocking new Ghoul-exclusive abilities Glow and Feral, as well as giving you access to 30 new Ghoul-exclusive Perks. Becoming a Ghoul ...
Ghouls also have a unique "Feral" meter, which actively drains and can only be filled by taking various chems. There's advantages and disadvantages to letter the meter drain or keeping it topped off.
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