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John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'John Romero could be ordained as Pope ... These days Romero is head of Romero Games, currently working on an unannounced FPS, and has given an interview to Ars Technica about being known for ...
John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking ...
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