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Super Mario Bros. Wonder has launched on Nintendo Switch now, but in advance of the game launching in October, we compiled everything there was to know about the launch - including any gameplay ...
We had the chance to preview Wonder, and sit down with director Shiro Mouri and producer Takashi Tezuka, who designed the original Super Mario Bros. in 1985 with Shigeru Miyamoto. "With traditional ...
Super Mario Bros. Wonder takes the best parts of past 2D Mario games and builds on them with new characters, gameplay mechanics and upgraded visuals. There’s something here for both fans of the ...
Ash Parrish is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities. Despite ...
--(BUSINESS WIRE)--In today’s Super Mario Bros. Wonder Direct video presentation, Nintendo showed nearly 15 minutes of footage featuring rollicking new gameplay, new power-ups and transformative ...
What's key to understand from the initial batch of Super Mario Bros. Wonder gameplay is the amount of creativity being poured into play. A lot of this stems from the new Wonder Flowers ...
During a recent preview event, Variety spent some time playing Super Mario Bros. Wonder. Here are five takeaways from our gameplay session.
who designed the original Super Mario Bros. in 1985 with Shigeru Miyamoto. "With traditional Mario gameplay, you have to figure out how to get from one point to the next point," explained Tezuka.
GameSpot may get a commission from retail offers. We're now tantalizingly close to the launch of a new Super Mario Bros. 2D game, as a jam-packed October month will see Super Mario Bros.
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