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The low-threshold, playful communication of complex scientific content is a challenge. A team from the Game Lab Graz at the ...
This article explores the rising role of video games in classrooms and professional settings. Discover how educators and ...
As part of my Simply Explained series, I’ve been covering a range of student-centered instructional approaches, from project-based learning to experiential and inquiry-based learning. Today, I cover ...
For children of the ‘90s, video games were the reward after a long day of learning. Educational games did exist but most were so god awful they never graced store shelves. So it was a revelation ...
In Project Chimera, a game lab combines a VR computer game with educational problems in order to convey scientific content in a motivating way. The low-threshold, playful communication of complex ...
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