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Newzoo’s analysis of the Switch 2 third-party titles concluded that technical upgrades drive engagement spikes from returning ...
Indie sensation Deltarune actually sold more copies digitally on the Nintendo Switch 2 eShop than other first-party games ...
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TheGamer on MSNSwitch 2's Welcome Tour outsold Mario Kart World on the eShop during the console's launch month
Deltarune and Welcome Tour sold more copies through the Nintendo Switch 2 eShop in June than Mario Kart World.
Data analytics firm Newzoo is teaming with social network Reddit to seek insight into public engagement with video games, the companies announced Thursday. Newzoo will access information from ...
Newzoo said it expects the global gaming market to grow to a record $217.9 billion by 2023, but noted that it will likely revise that count again. “Exactly how sustainable this growth is remains ...
However, Newzoo argues that this model is unsustainable. Like a ponzi scheme, “Once player growth stalls and new players stop joining the ecosystem, the in-game economy would crumble.” P2E game makers ...
Newzoo has lowered its games market forecast for 2023 to $184 billion, a 0.6% increase year-on-year, in its latest report. The data firm previously estimated that the games market would experience ...
Newzoo has published their forecast towards 2023 for gaming, expecting to see over 3 billion people playing games within the next 4 years. This is a huge 39% of the entire population of our Pale ...
Market research firm Newzoo released projections for the esports industry Tuesday that include $1.1 billion in expected revenues for 2019.
Newzoo forecasts the PC game market will decline 2.8% year on year to $35.9 billion in 2021. Of that, Newzoo forecasts $33.3 billion will be spent on downloaded/boxed games and $2.6 billion on ...
Newzoo previously thought that revenues would be $108.9 billion this year. The market for PC gaming showed surprising strenght as well, as Newzoo revised the estimate upward from $29.4 billion to ...
- Newzoo (@NewzooHQ) May 11, 2016 The company says those who actually watch esports, both occasional viewers and enthusiasts, will rise from 230 million people to 292 million in 2016 and will ...
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